Due Date: May 5, 2011 - 6:30pm
Description:
Selecting from the projects you worked on in this class (or any other motion graphics work you've done) create a 45 second to 1 minute video to a soundtrack of your choice.
Don't use full-length pieces. It is better to select best moments from each project (3 sec - 10 sec) and splice them together. Exceptions can be made for work you are particularly proud of.
The animation within the clips you choose does not have to perfectly match the reel's soundtrack. However, you should try to time the beginning/end of the clips to the beat.
Your reel MUST have an intro AND end slide with your full name and contact info. Make sure it stays on screen long enough to be read.
Specs:
1280x720 @ 29.97 fps
Your quicktime MUST be compressed (h264 or mpeg4)
References:
www.robertpaynter.com
http://blanksight.net/
You can also browse freelancer reels here: http://www.mographwiki.net/Category:Freelancers
Thursdays, 6:30pm - 9:20pm, Engineering Building, Room 215B
Project #7: Style Frames/Storyboard for "Ransom Note"
Due dates:
Style Frames and Storyboards: April 14, 2011
Animation: April 28, 2011 - end of class.
Ransom Note Animation:
The Ransom Note assignment will be a 30 second animation that expresses the contents of a ransom note using both text and images with a soundtrack of your choice. For this project you can use any/all techniques we have covered over the semester to express your creative vision. The only required technique is 3d layers/camera.
Style Frames:
Create 2 - 3 frames using the design software of your choice (NOT After Effects) that will identify the visual style of your "Ransom Note" animation. The frames can illustrate specific frames from your storyboard or just an approximate brainstorm of what you would like to do. Make sure the style you choose is achievable in 1 - 2 weeks.
Storyboard:
Create 6 - 9 hand-drawn thumbnail sketches that illustrate the progression of your shots. Time the shots in your head (try using a stopwatch or counting in your head as you imagine the motion). Visualize working in 3d space and using cameras. Begin brainstorming the techniques you might implement. SCAN OR PHOTOGRAPH YOUR BOARDS FOR SUBMISSION.
Style Frames and Storyboards: April 14, 2011
Animation: April 28, 2011 - end of class.
Ransom Note Animation:
The Ransom Note assignment will be a 30 second animation that expresses the contents of a ransom note using both text and images with a soundtrack of your choice. For this project you can use any/all techniques we have covered over the semester to express your creative vision. The only required technique is 3d layers/camera.
Style Frames:
Create 2 - 3 frames using the design software of your choice (NOT After Effects) that will identify the visual style of your "Ransom Note" animation. The frames can illustrate specific frames from your storyboard or just an approximate brainstorm of what you would like to do. Make sure the style you choose is achievable in 1 - 2 weeks.
Storyboard:
Create 6 - 9 hand-drawn thumbnail sketches that illustrate the progression of your shots. Time the shots in your head (try using a stopwatch or counting in your head as you imagine the motion). Visualize working in 3d space and using cameras. Begin brainstorming the techniques you might implement. SCAN OR PHOTOGRAPH YOUR BOARDS FOR SUBMISSION.
Week 11: April 07, 2011
3D LAYERS
CAMERA
LIGHTS
- To manipulate a layer in 3d space, click inside the "3d" check-box of the layer (under the cube symbol).
- When changing the Z-position of a layer, a negative value will bring an object closer to the "default camera" and a negative value will move it farther away.
- Play with the appearance of your 3d layer using "Material Options" (effective when using lights)
CAMERA
- Camera Settings:
- Layer > New > Camera
- A camera will affect only 3d layers
- Use the camera tool ("c") to quickly manipulate the camera
- For better camera control, work with 2 or more views (bottom of the "Composition" window) with each view set to a different angle. Note: only the "active camera" view will render.
- Camera Animation–Transform attributes:
- Always set keys to both Point of Interest and Position
- Point of Interest: the direction in which the camera faces (the "bulls-eye" dot, best accessed from the top or side views)
- Position: The actual location of the camera
- Whenever possible, limit yourself to keying only the Point of Interest and the Position. Most camera moves can be achieved without using rotation attributes.
- Camera Options:
- Zoom: always use Position to get closer to or farther away from an object. Use zoom only for situations when Depth of Field is turned on and you want to preserve the blur levels of your background/foreground
- Depth of Field: blurs objects based on their proximity to the camera. Depth of Field can result in unmanageable render time. In complex scenes, it is sometimes easier to fake it by manually applying the Blur effect (Effects > Blur and Sharpen) to individual layers
- Focus Distance: sets the values for Depth of Field
- Aperture: play with it to get different blur results
- Blur Level: controls the strength of the DOF blur. Using a value greater than 100% can result in undesirable pixelation.
LIGHTS
- Layer > New > Light
- Spot Light: offers better controls, similar to those of the camera (Position/Point of Interest)
- Like cameras, lights will only affect 3d
- Casting shadows:
- on the light layer: light options > turn on "Casts Shadows"
- on the object layer: material options > turn on "Accept Shadows"
- control the shadow appearance on the light layer > light options
- to cast shadows, the casting layer must be next to another 3d layer which has "Accepts Shadows" turned on (usually on by default).
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